Armor (shield), unknown rarity (requires attunement)

A small Golden Armguard peppered with smaller worthless Minerals.

Requires +3 Wisdom to be used or +8 Religion to be stronger.

In a short rest a Player can try to Attune with the Armguard , at the end of the Attunement the Player picks the spell to activate the Armguard. It can only be activated if attached on the arm. The Attunement fails if the Player doesnt meet the requirements.

Requires one full turn and a spell, which is selected by the user,  to be activated.  With the activation of the spell it spawns 2/3/4 Skeletons with Wisdom 3 or better on Level 1/7/14 or 3/4/5 skeletons with Religion 8 or better. The Spawnradius is 15 ft. around the user of the Armguard. The Skeletons are controled by the user through Telekinesis and have the same Initiative like the spellcaster, he decides which of them moves first or himself. 

The Skeletons have the following stats, equipment and Actions:

+1 Str, 0 Dex, +1 Con, 0 Int, 0 Wis, -3 Cha, 12 AC,10 HP, hold a Dagger and get +2 on hit. They have a Walking Speed of 30 ft. and have the Move, Attack and interact with an object action.

They have to be called back manually by saying the Spell again or will automatically fall into Ashes after 5 minutes. 

It Regains 1 cast per long rest and has a Maximum of 1/2/3 charges on Level 1/7/14

 

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

JackIceTube

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