Ring, rare (requires attunement)
When targeted by a spell that requires a DEX saving throw, as a reaction you may decide to spend a charge of this object. You must declare the use of the charge before rolling your save.
On a successful save you have resistance to the damage from the spell. Save by a value of 5 or more and all allies get advantage to their saves for the spell.
Cannot be worn with any other clockwork jewelry.
Notes: Movement, Warding, Jewelry
Comments