Weapon (whip), rare (requires attunement)

This decorative whip has a short haft and long tail with slivers of enchanted bronze braided into it, delivering terrible, multiplicative wounds on subsequent hits. On a successful hit it does 1d4+1 damage.

Proficiency with a whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Necrotic, Damage: Slashing, Damage, Combat, Finesse, Reach, Slow

Item Tags: Damage Combat

Methuselix

Comments

Posts Quoted:
Reply
Clear All Quotes