You have a bonus to AC while wearing this magical armour. The bonus is determined by its rarity. Furthermore, while you are wearing the armour and your current hit points are equal to or less than half your maximum hit points, you gain a bonus to your saving throws determined by this armour's rarity, and you gain the benefits of the bloodied property.
Bloodied. You are battered and bruised but gain a surge of energy. You gain a number of benefits when you are bloodied. The benefits gained when you are bloodied depend on the armor's rarity, as shown in the Bloodied Effects table.
Bloodied effects
|
Rarity |
Bloodied Effect |
|
Uncommon |
You have advantage on saving throws against being frightened. |
|
Rare |
You have advantage on saving throws against being stunned, paralyzed, and frightened. |
|
Very Rare |
You become immune to the stunned, paralyzed, and frightened conditions. |
|
Legendary |
You become immune to the stunned, paralyzed, and frightened conditions. In addition, you ignore difficult terrain, and your movement speed cannot be lowered by spells while you are bloodied. |
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: rare (+1), very rare (+2), or legendary (+3) (requires attunement), Str. 15 Required, Stealth Disadvantage