Armor (half plate), rare

Hemmed with sharpened blades, this stylish ball gown is armored in all the right places. Not usually one to wear dresses, Heliana nevertheless donned this fearsome raiment to aid her journey across a dance-floor full of zombies in the dread-filled Hallow’s Inn.

The Armored Ballgown gives the wearer an AC of 15.

Pirouette. As an action you can spin around quickly, causing the blade-hems to lift in a lacerating whirlwind. Each creature within 5 feet of you must make a DC 13 Dexterity saving throw, taking 2d6 slashing damage on a failure, or half as much damage on a success.

Optional Attunement. If you choose to attune to this gown, it gains the Dance-floor Danger property while you remain attuned to it.

Dance-floor Danger. As a bonus action while you wear the gown, you begin spinning, and continue to do so until the start of your next turn, causing the blade-hems to lift in a lacerating whirlwind. Until then, each creature that you move within 5 feet of or that moves within 5 feet of you, must make a DC 13 Dexterity saving throw, taking 1d6 slashing damage on a failed save or half as much damage on a success. A creature can take this damage only once per turn. Attacks of opportunity made by creatures within 5 feet of you have disadvantage while you are spinning.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Stealth Disadvantage

Iron_Banker_Jay

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