Magical Properties: +1 to attack and damage rolls. (ex: Atk roll + Dex mod + pro + 1 || Dmg roll + dex mod + 1 + magic damage)
Pronunciation: Eegee-wahruu-nah fooki.-shoo
Weapon Type: Scimitar
Melee Damage: 1d6 (slashing) + 1d6 (necrotic damage) +1 to attack and damage rolls.
Biting Vengeance: Using your reaction you can re-roll the damage dealt on a damage roll. When doing so you must take the new damage rolled and you gain disadvantage on your next attack roll. Consecutive attacks made against you, does not have to be by the same attacker (2+) puts them at disadvantage. After a successful strike (damage dealt) you can use your bonus action to mark the creature, activating Pursuing Vengeance. After this ability has been activated the target creature is marked. At the beginning of their next turn they will take necrotic damage equal to the half base dice damage (2d6) rounded up.
At every short rest you can meditate on your to pull out one of its abilities. Doing so while altering the shape of the sword to match the ability.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Necrotic, Damage: Slashing, To attune to this weapon to this weapon you must spend a short rest meditating on it., Damage, Combat, Finesse, Light, Nick
Previous Versions
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6/4/2022 3:55:45 AM
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3
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1
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Coming Soon
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6/4/2022 4:03:41 AM
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1
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1
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Coming Soon
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6/4/2022 4:07:45 AM
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6
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1
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1.1
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Coming Soon
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