Wondrous Item, very rare (requires attunement by a by a Wizard)

Most pages of this book contain notes, smudges, and faint traces of spells. Various doodles of masks, trees, and a beautiful half-elven woman litter the edges of various pages.

Eight dull symbols are scattered throughout the cover all connected to one another. But an empty space is apparent in the middle where eight lines from each of the symbols abruptly end. To open the spellbook, an unattuned creature must a spell from each school of magic must be cast into the book in order for it to unlock. The final spell (Dunamis) must be of 6th level or higher. Once opened, the book is automatically attuned to the creature given enough slots are available.

Vol. 1

As long as Vol. 1 is in your possession, you gain the following benefits:

This spellbook emits calming soft light when opened, and seemingly floats just above the palm of your hand. Although barely perceptible, this effect improves your concentration when studying from this spellbook.

After a long rest, you can prepare a number of additional spells on top of the number of spells you can normally cast equal to half your proficiency bonus (rounded down). This effect can only be used with spells contained in this spellbook.

Additionally, during a short rest, you can choose to replace a number of spells in your list of prepared spells with any spells contained within this spellbook that are of 5th level or lower. The number of spells you can replace using this feature is equal to half your proficiency bonus (rounded down). This effect cannot be used again until you complete a long rest.

Vol. 2

Jump Start. You gain a +1 to your initiative bonus while attuned to this item.

Additionally, you may use the Folio of the Forthcoming addendum once per long rest.

Folio of the Forthcoming

You contact your future self and ask up to three questions that can be answered with a yes or no. The effect lasts for 1 hour, and you must ask your questions before the effect ends. 

Given the unpredictable nature of time, you might receive "unclear" as an answer if a question pertains to specific future events. In a case where a one-word answer could be misleading or contrary to the certain event, the GM might offer a short phrase as an answer instead.

Every day, this ability gains a cumulative 25 percent chance for each casting after the first that you get no answer. If the ability is not used, however, the chance is reduced by 25 percent the next day.

Notes: Bonus: Initiative, by a Wizard

Hyperian

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