Acalir's Wicked Experiment is a powerful ancient artifact that channels the power of the periodic elements. Roll a d6. Each side has a different effect.
1. Titanium: The wearer's Armor Class has 3 points added. At 13th level, 6 points are added. (These do not stack.)
2. Uranium: Choose a target. The target must make a Constitution saving throw [DC 13]. On a failed save, the target takes 3d8 acid damage. On a successful save, the wearer takes 2d12 poison damage.
3. Helium: Choose a target. The target must make a Strength saving throw [DC 12] or begin levitating. The target can make several more saving throws to get back down. After levitating for 3 turns, the target is lifted 30 ft. in the air, they take 1d12 force damage and take 3d6 fall damage.
4. Carbon: If inside a room that is smaller than 20 ft. wide, 20 ft. tall, and 30 ft. tall, everyone in the room must make a Strength saving throw [DC 15] or take 3d10 fire damage.
5. Mercury: Upon touching anyone with this roll, they must make a Constitution saving throw [DC 13] or take 2d10 poison damage.
6. Livermorium: The wearer and everything in a 20 ft. radius takes 2d8 cold damage.
Notes: Expertise: Arcana, Exhaustion, skilled paladin that is at least level 7, Jewelry
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