The plate armor is filled with sapphire-colored runes and bone inlays. There are two blue crystals at the wrist.
You have a +1 bonus to AC while wearing this armor.
Dormant State
If the armor normally has a Strength requirement, the arcane armor lacks this requirement for you. You are considered proficient with this armor even if you lack proficiency with heavy armor.
As an action, You attempt to place a magical command on an undead creature that you can see within 60 ft, controlling its actions for the duration of the spell.
The creature must succeed on a Wisdom saving throw or become charmed by you until the spell ends or if you are more than 120 feet away from it. If the undead target is currently under the thrall of another creature, that creature must make the saving throw instead.
While the undead creature is charmed by you, you can direct its actions on each of its turns, no action required by you. If you or your allies harm the creature or command the undead creature to harm itself, the spell ends. You can also end the spell early as a bonus action. Once you used this feature, you can use it again after the next midnight.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Humanoid, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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