Weapon (dagger), uncommon

This weapon has magical liquid running through the pommel and handle. When its command wor is spoken, the liquid starts to run alon the blade, causing it to do en extra 1d6 damage of a random damage type when an enemy is struck by it. 

1d10 / Damage Type
1        / Acid
2        / Cold
3        / Fire
4        / Force
5        / Lightning
6        / Necrotic
7        / Poision
8        / Psychic
9        / Radiant
10      / Thunder

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Melee Weapon Attacks, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Debuff Combat

DeadFaceHD

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