Weapon (shotgun), legendary (requires attunement by a requires an hour to attune )

You gain a +1 to hit with this weapon.

You can spend an hour long ritual to change the damage type of this weapon to either piercing, fire, radiant, or necrotic.

Once per long rest you can fire a divine smite from this weapon. 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, requires an hour to attune , Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Push

Item Tags: Damage Combat

LucasBuford

Comments

Posts Quoted:
Reply
Clear All Quotes