Weapon (club), very rare (requires attunement by a creature with any Chaotic alignment)

A prime example of the riding crops traditionally used by sports riders and jockeys to spur their mounts to great feats of agility and endurance, whatever purposes that you choose to put these to is entirely your business. This represents an irreplaceable unique item, hand crafted to the finest quality and is worth 3d10x10gp to a collector of such items.

Whilst wielding an Antique Riding Crop, you and any creature you are mounted upon gain a +2 bonus to your Initiative rolls, and you have Advantage on Performance and Intimidation skill checks.

Unlike heavier clubs, an Antique Riding Crop can be wielded using Dexterity or Charisma instead of Strength.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Advantage: Intimidation, Advantage: Performance, Bonus: Initiative, Weapon Property: Finesse, Bonus: Magic Item Attack With Charisma, Giddyup!, creature with any Chaotic alignment, Control, Social, Utility, Light, Slow

Item Tags: Control Social Utility

Berthulf

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