These bullets come in packs of 10. Rarity, spell type, and spell level (starting at level 3) are determined by you and your DM. Use spell scroll rules to determine cost. all bullets fired are consumed by the spell effect.
types of bullets are as followed.
Magic Missile: casts the magic missile spell at 3rd level. when fired the bullet is consumed and you roll the magic missile spells, with the number of darts determined by the level of the bullet, 6d4+6 at base level.
Fireball: casts the fireball spell. when fired this bullet is consumed and the fireball spell is cast with a DC 15 for the saving throw and deals 8d8 damage at base level.
Lightening Bolt: casts the lightening bolt spell. when fired the bullet is consumed and the lightening bolt spell is cast with a DC 15 for the saving throw and deals 8d6 at base level,
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