Weapon (battleaxe), very rare (requires attunement)

This weighty axe is adorned with a jet-black gemstone on its eye. The stone shimmers with a faint light and flashes whenever the axe blade strikes an enemy.

You have a +2 bonus to attack and damage rolls made with this weapon. As an action, you may force a creature within 10 feet of you to succeed on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check or be pulled 5 feet towards you. If the creature fails its check, you may make a single weapon attack with the axe against it.

This weapon has 3 charges and regains a charge each time it reduces a creature to 0 hit points. As an action, you can spend a charge to cause the axe's head to whirl about its handle until the end of your next turn, producing a loud roar. While spinning, the axe's damage die increases to 2d8 (or 2d10 if wielded with two hands) and can propel you through water, granting you a swim speed of 45 feet.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage: Slashing, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

SevenStack

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