Weapon (longbow), legendary (requires attunement by a paladin)

You gain a +4 to attack and damage rolls made with this magic item. Additionally, when you hit an aberration or undead the attack deals an extra 2d8 radiant damage.

When attuned to this weapon gain proficiency in Insight and Religion. Additionally you can cast the Daylight spell when not in direct sunlight. Your targets are also blinded for a round.

The bow has 4 charges and it regains 1d4 expended charges each dawn. While holding this bow you can cast one of it's spells in exchange for 1 or more charges. The spells cast this way have a range of 160ft. The bow can cast the following spells: Fireball (1 Charge), Fire Shield (2 Charges), Fire Storm (3 Charges).

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage: Radiant, Proficiency: Insight, Proficiency: Religion, Blinded, paladin, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow

Item Tags: Damage Combat

Technicleaf

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