Weapon (greatsword), artifact (requires attunement)

This magical greatsword has a double-edged rust red blade and a hilt made of twisted jagged iron rods that twist around the tang of the sword and then branch out to form the cross guard. This sword has a ruby encrusted sheath made out of the skin of a pit fiend. 

According to legends this sword was crafted by the Valaris Hightell the archmage of the city of Sylamiir as a gift to her king. She made it by summoning the demon lord, Baltucemet from the abyss and transmuting him into the form of a sword. The weapon was specifically designed to kill those who were under the protection of gods. King Sennious went to war with the city of Volantis and killed the Priest King Naverous who had been blessed to be impervious to wounds by Khuhemis. After returning victorious the sword's magic began to corrupt the city and drive people mad to the point of everyone in the city trying to kill each other. In the end the king was the last standing, he just sat on his blood-stained throne and died as the swords energy took his soul.

This magical weapon has a +3 to attack and damage rolls. It ignores all immunities and resistances to damage delt by the weapon and when you score a critical hit against a creature with it, you deal an extra 20 necrotic damage. When you drop a creature to 0 hit points with this weapon, the creature dies and the sword takes its soul, a creature that has lost its life to this sword can only be revived by the wish spell. When the sword consumes a soul you gain temporary hit points equal to that creatures hit point maximum. These temporary hit points fade after 24 hours. If Baltulcemet has not been fed any souls in the past week it attempts to eat the soul of the wielder. The wielder must make a DC 15 wisdom saving throw or die and have its soul eaten, if they succeed Baltulcemet tries again each day till it is fed a soul.

Sentience

Baltulcemet is a sentient chaotic evil weapon with an intelligence of 20, wisdom of 12, and charisma of 15. It has hearing and true sight out to a range of 120 feet.

The weapon can speak telepathically with its wielder, and it knows all languages. It speaks with an air of superiority in a deep whispering voice. Once per day Baltulcemet can attempt to take control of the wielder for 1 hour, to resist this the wielder must make a DC 17 charisma saving throw. At every dawn the wielder must make a DC 17 wisdom saving throw or its alignment changes to chaotic evil, this effect does not work on clerics or paladins.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

Archer19

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