Potion, uncommon

This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an Improvised Weapon. On a hit, the target takes fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames, increasing the DC by 1 for each rarity beyond common. 

Instability. As the concentration and effectiveness of this highly combustable material increases, so does the risk. Common Alchemists Fire has an Instability rating of 10% increasing by a further 10% for each level in rarity. When a creature would throw Alchemists fire, roll a d100. If the result is higher than the Instability Rating, the attack continues as normal. Otherwise, the fluid combusts igniting the wielder. 

Alchemists Fire Dexterity DC Damage
Alchemists Fire (Common) DC 10 2d4
Improved Alchemists Fire (Uncommon) DC 11 3d4
Refined Alchemists Fire (Rare) DC 12 4d4
Experimental Alchemists Fire (Very Rare) DC 13  5d4 

Notes: Damage, Consumable

Previous Versions

Name Date Modified Views Adds Version Actions
6/11/2022 11:41:27 PM
42
13
1.0
Coming Soon
6/12/2022 12:13:06 AM
42
1
1.3
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6/12/2022 12:14:35 AM
44
1
1.4
Coming Soon

Item Tags: Damage Consumable

CrinklyLizard

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