Forged from Everice from the elemental Plane of Ice; this armament can take the form of any bladed weapon when summoned by the wielder.
It has a pure crystalline appearance and is ice cold to the touch.
Communion. Auril's Wake is a tool of Auril, The Frostmaiden. This weapon is wielded by her chosen champion and allows her limited communication with them.
Auril communicates telepathically with its wielder and can speak, read, and understand Common, Primordial and Celestial.
Spellcasting. Auril's Wake grants the wielder limited spellcasting. Whilst attuned the wielder can cast Ray of Frost, using Auril's Wake as a spellcasting focus.
Dormant
The weapon grants the following benefits in its dormant state:
- You can speak, read, and write Primordial.
- You gain a +1 bonus to attack and damage rolls made with this magic weapon, and once per round it can deal an extra 1d4 cold damage to any target it hits.
- You can cast the Misty Step spell once with this weapon, requiring no material components, and you regain the ability to cast it this way when you finish a long rest.
ARTIFACT PROPERTIES
The artifact has the following properties:
- Whilst attuned to this artifact you have resistance to cold damage. Additionally, you no longer suffer from the effects of extreme cold whilst exploring.
- Whilst attuned to this artifact you are vulnerable to fire damage.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Resistance: Cold, Vulnerability: Fire, Language: Primordial, Damage: Cold, Finesse, Vex
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