Weapon (Longbow), legendary (requires attunement by a follower of lloth)
Lloth's Bow was a blessed magic weapon given to a forgotten drow warrior by Lloth for the accomplishment of a great deed and an unwavering faith. Over the years the blade has changed hands only by the spilling of the blood of the previous owner and the victor taking ownership of the weapon.
Lloth's Bow has several similarities to the traditional magical weaponry made by the drow such as being made from the supernaturally hard adamantine, a dark metal that in the case of Lloth's Bow is as black as the abyss itself. Its form is decorated with cut obsidian and is adorned with web-like engravings making its drow origins ever present. This weapon is considered sacred to those of Lloth's faith and may grant the wielder a degree of status within a temple or religious area. However, due to the nature of the drow, they are an easy target of enmity to drow who may seek to take the bows power for themselves.
Lloth's Bow has the same properties as a normal bow. You gain a +3 bonus to attack and damage rolls made with this magic weapon and deal an additional 1d10 necrotic damage on each successful strike. It has the following additional properties. Heart Sense. You can hear the heartbeat of living creatures within 60 feet of you. This allows you to accurately pinpoint the location of creatures within range even if you cannot see them and grants you advantage on Wisdom(Insight) checks to discern if a creature within range is lying or not. This property doesn't work against undead or constructs.
Blood Sacrifice. Whenever you use it to reduce a creature to 0 hit points, the bow slays the creature draining it of all blood which is channeled into the bow and causing the body to shrivel up. When you do this, Lloth grants you temporary hit points equal to the slain creature's hit point maximum. These hit points fade after 24 hours. This has no effect on constructs or undead. If you are killed you fall under the same effect and are sacrificed to Lloth granting the creature that killed you temporary hit points equal to your hit point maximum and that creature can then instantly attune to the glaive.
Blood Pact. You can, as a reaction, trade your hit points for the following additional effects:
- 10: You can make another Attack against an opponent within range.
- 5/10: You gain advantage on a saving throw, ability check or attack roll. This can be used before or after you make a roll, however, if used afterward the amount is doubled.
- 5: If you hit two attacks consecutively against a single target you can force a target to make a DC17 Wisdom saving throw or become paralyzed in fear for 1 minute or until they next take damage. They can repeat this save at the beginning of each of their turns.
You can take one or multiple effects when you spend your reaction. For example, you could spend 10/15 hit points to make an additional attack that is advantaged or spend 60 hit points to make 6 additional attacks.
Sentience. Lloth's Bow is a sentient chaotic evil weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to 120 feet. The weapon can read and understand Common, Elvish, Undercommon, Abyssal and can communicate by transmitting emotion to the creature carrying or wielding it by sending various sensation through their hand. When the user sleeps or trances its voice can be heard as soft, silky smooth whispers that echo through their mind. While you are attuned to it, Lloth's Bow also understands every language you know.
Personality. If Lloth's Bow believes its user to be weak it communicates with its user by sending shivers and setting off goosebumps up and down its body else it sends pangs of emotion through their hand. In the wielders dreams, it talks with a creeping knowingness down at its user in a blatantly sadistic manner. When angered this becomes a harsh and spiteful assault of elvish that causes its user to wake up in a cold sweat, sensations running through their body until she has calmed. Its purpose is that of a destroyer, craving the destruction of surface-dwelling life, good-aligned creatures and goads its user to fight arbitrarily to assert its dominance over its wielder and those that would be normally stronger than its wielder. Lloth like the bow hungers for sacrifice and must be regularly fed. If the bow goes three days or more without consuming blood, a conflict between it and its wielder occurs at the next sunset.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage: Necrotic, Advantage: Insight, Requires attunement by follower of Lloth., Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow
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