The entity known as Batterskull is a relic from the 3rd age. Once a tool of destruction, Batterskull has been lost and found many times, and has never returned to its full strength. The entity aims to both protect and annihilate, often speaking to its wielder offering its combat expertise in the form of in the moment wisdom. Its true goal is unknown, but the ancient being has made itself known to those it deems worthy of utilizing its potential. It is likely for this reason that Batterskull remains mostly inert.
Crafted by a godly being, it is made from alloy forged from a fallen star, the device wraps around the user encasing them in a metal suit of armour topped with a metal skull for a helmet totally engulfing the wielders head. Where the helmet meets the torso, a hot white substance can be seen, it's theorized that this is the flesh of the entity itself. The suit magically changes in size to better conform to the users' dimensions.
Batterskull activates with a command word.
While unattached and engaged, Batterskull takes on its offensive form.
Living Weapon: Due to Batterskulls nature as a living weapon it cannot be attuned to.
When Batterskull has been activated while in the user's possession it transforms into a metal coat of armour that completely covers the head as a metal skull, known as Guardian Mode. When activated while not worn, it will instead transform into Assault Mode.
Protection: +2 to your AC when in Guardian Mode
Guardian Mode: Batterskull covers the user in metal armour adorned with a skull for a helmet, the plates on the back seem to “lift” the user making them more agile as well as providing defensive capabilities. Batterskull also steals life from any creature you hit with a weapon attack and heals the users' wounds.
Supercharge: You gain 10ft extra movement while in Guardian Mode
Thirst: You heal ¼ of the damage you deal while in Guardian Mode
Assault Mode: Batterskull transforms into a form in which it excels in battle. It takes on the form of a wurm with a gaping maw and razor-sharp teeth. It’s capable of burrowing and swallowing medium creatures whole.
Aware: Batterskull is hyper-aware of its surroundings while in Assault mode as well as a combat-ready body. It has a Strength of 36, a Dexterity of 18 and a Constitution of 22. It has Tremorsense out to a range of 120ft, True Sight out to a range of 30 feet, Hearing and Darkvision out to a range of 120ft and can speak Common and Zarosian.
Sentience: Batterskull is a sentient, Lawful Neutral entity with an intelligence of 14, a Wisdom of 18 and a Charisma of 10. It has hearing and darkvision out to a range of 120 feet, and truesight out to a range of 30 feet in any form.
Personality: Batterskulls purpose is unknown…
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