Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain.
Only once in known history has a smith other than an elf been able to make a moonblade, almost on accident. Fargrim Hammerforge created this moonblade rapier for Bo, a Knight of Nieve in the service of King Arthur and Camelot. Inspired by his new elven friends, Fargrim took to heart his philosophy of inclusion for all - creating an elven blade for a halfling, by dwarven hands.
It radiates magic, with a sharpened edge, and is unnaturally light - perfect for throwing.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.
A moonblade serves only one master at a time. The attunement process requires a special ritual in the ruling chamber of a halfling leader or in a temple dedicated to a halfling diety.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting halflingkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.
A moonblade has one rune on its blade for each master it has served. The first rune always grants a +1 bonus to attack and damage rolls made with this magic weapon. Each rune beyond the first grants the moonblade an additional property. The DM chooses each property or determines it randomly on the Moon Blade Properties table.
This moonblade scores a critical hit on a roll of 19 or 20, and gains the thrown property (range 20/60 feet). It is also a +1 rapier.
Sentience
A moonblade is a sentient neutral good weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.
Personality
Every moonblade seeks the advancement of halflingkind and halflingideals. Bravery, charming personalities, happy-go-lucky, and tactical thinking are all part of this purpose.
The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute.
If a moonblade has a flaw, it is overconfidence. Once it has decided on an owner, it believes that only that person should wield it, even if the owner falls short of halfling ideals.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Weapon Property: Thrown, Ranged Weapon Attack: Piercing, Ranged Weapon Attack: Piercing, Damage: Piercing, Halfling of Neutral Good Alignment, Damage, Buff, Combat, Sentient, Finesse, Vex
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