Armor (shield), legendary
The Shield configuration allows for a quick defense when in the heat of battle.
- Stalwart Defense: If you do not move between the start and end of your turn, your AC is increased by 2 until the start of your next turn. This effect ends if you are forcibly moved before the start of your next turn.
-As a free action, you can swap modes and convert into other configurations.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Combat, Warding
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