Wondrous Item, uncommon (requires attunement)
Your blood is harmful to the touch, and you are able to use some energy to control its flow. The infusion has 3 charges and regains all its expended charges daily at dawn. When a creature you can see within 60 feet of you damages you and you have a hand free, you can use your reaction to expend 1 of the infusion's charges to force the creature to make a DC 13 Dexterity saving throw. The creature takes 2d10 acid damage on a failed save, or half as much damage on a successful one.
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