This tome contains information and incantations necessary to make a particular type of golem. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes 6d6 psychic damage.
d20 | Golem | Time | Cost |
---|---|---|---|
1 | Manual of Canopic Golems | 60 days | 1,000 GP plus a living humanoid and an organ from a mummy lord. The process kills the humanoid and converts it into a golem. If the mummy lord that provided the organ has not been destroyed, the golem serves the mummy lord instead of its creator. |
2-3 | Manual of Clay Golems | 30 days | 65,000 GP |
4 | Manual of Crystal Golems | 90 days | 90,000 GP |
5 | Manual of Dragonbone Golems | 30 days | 150,000 GP |
6-9 | Manual of Flesh Golems | 60 days | 50,000 GP |
10 | Manual of Glasswork Golems | 90 days | 5,000 GP |
11 | Manual of Iron Golems | 120 days | 100,000 GP |
12-14 | Manual of Lightning Golems | 60 days | 50,000 GP |
15-19 | Manual of Snow Golems | 1 day | 1,000 GP |
20 | Manual of Stone Golems | 90 days | 80,000 GP |
To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies.
Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands.
Notes: Creation, Consumable
Previous Versions
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6/16/2022 3:57:47 PM
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