You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a Construct or enchanted object with it, the target takes an extra 2d8 radiant damage.
Balisarda has 2 charges, and regains 1 each day at dawn.
Bring To Light
3rd level divination
Casting Time: 1 bonus action
Range: 60 feet
Balisarda emits a magical pulse outward, visible only to you. Until the start of your next turn you perceive all objects and creatures in the area as being outlined in blue light, revealing Invisibility and Illusions. Additionally, any arcane glyphs or symbols written upon objects continue to glow and are legible to you for up to 1 minute.
Uses 1 charge.
Arcane Lockpick
3rd level divination
Casting Time: 1 action
Range: 5ft
You attempt to disrupt a defensive spell by deftly slicing through the magical energies themselves. Arcane Lockpick works on Wards, Alarms, Arcane Locks, stationary Illusions, magical barriers, and similar spells (occupying a physical area up to 2,500 square feet, and without a spellcaster concentrating to maintain it).
The DC equals 10 + the targeted spell's level, adding any proficiency bonuses from Thieves' Tools or Tinker's Tools. If you or an allied creature has previously triggered the spell, roll with disadvantage.
- On a failure by 10 or more, the spell is triggered (if applicable).
- On a success, the target is dispelled.
- On a success of 10 or more, you may choose to instead change one of the spell's parameters such as its triggers, appearance, size, or duration.
Uses 1 charge.
Balisarda is an ornate shortsword with an adamantine core and a half-diamond edge. It's said to be sharp enough to piquer through the weave itself.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage: Additional, Damage, Utility, Combat, Warding, Finesse, Light, Vex
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