Weapon (spear), legendary (requires attunement)

While holding the standard, you have a +1 bonus to your Armor Class.

The standard has 10 charges, which are used to fuel the spells within it. With the standard in hand, you can use your action to cast one of the following spells on any creature of your choice within 20 feet: mage armor (1 charge) or shield (2 charges). No components are required. You can cast shield as a reaction for 1 additional charge.

The standard regains 1d6+4 expended charges each day at dawn. If you expend the standard's last charge, roll a d20. On a 1, the standard is destroyed.

As an action you can plant the standard. The standard will stay aloft for 1 minute. While it is aloft it cannot be used to cast spells. It projects a bolstering aura with a radius of 30ft. Any allies within the aura recieve a +1 bonus to their Armor Class and receive the benefits of the protection from Evil and Good spell. Friendly creatures within the aura can also use their reaction when the standard would be destroyed to teleport to the standard and take any damage directed at it. This damage cannot be reduced. Additionally, any aberrations, celestials, elementals, fey, fiends, and undead within the aura suffer from the affects of the Faerie Fire spell, with no opportunity to save.

When used in this way, all remaining charges are spent. The d20 roll to see if the standard is destroyed is done with disadvantage and is repeated every dawn until the staff has regained all 10 charges. Additionally, if the attuned creature moves more than 5ft away from the standard, at any time from when it is planted until it is fully restored, all charges are depleted and the process resume.

While planted, if any aberrations, celestials, elementals, fey, fiends, or undead touch the standard, it's explodes. Sending all creatures within the aura to random planes of existence.

 

 

 

 

Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Armor Class, Damage, Combat, Thrown, Versatile, Sap

Item Tags: Damage Combat

Kaineboiledblood

Comments

Posts Quoted:
Reply
Clear All Quotes