This mask appears to be a standard respirator mask worn by alchemists, smiths, and tinkers to protect themselves from potentially harmful inhalants.
Common variants can be improved upon by a skilled Artificer to increase effectiveness. (ref. DMG "Crafting Magic Items")
Effects vary depending on rarity:
Common: Once attuned, this mask grants the wearer with advantage on saving throws against inhalants (gases, poisons, ash, dust, etc).
Uncommon: Grants resistance to damage from poisonous gases and other inhalants, in addition to Common effects.
Rare: This mask is connected to a canister of air, granting the wearer the ability to breathe underwater for a limited time. Once per long rest, the wearer casts limited water breathing on themself without material components and without expending a spell slot, granting them water breathing for up to 8 hours. This effect is in addition to the effects granted by the Common and Uncommon versions.
Notes: Advantage: Saving Throws, Resistance: Poison, Buff, Utility, Warding, Headwear, Artificer
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