While you wear this amulet, your spells, abilities, and attacks ignore the resistance and immunity to poison damage and the poisoned condition. You also gain resistance to Poison damage.
You can also expend one of the amulets three charges to summon a vial of one of the following poisons:
~Pale Tincture- A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 (1d6) poison damage and become Poisoned. The Poisoned creature must repeat the saving throw every 24 hours, taking 3 (1d6) poison damage on a failed save. Until this poison ends, the damage the poison deals can’t be healed by any means. After seven successful Saving Throws, the Effect ends and the creature can heal normally. This is an 'Ingested' poison. One vial contains 1d8 uses.
~Torpor- A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become Poisoned for 4d6 hours. The Poisoned creature is Incapacitated. It is an 'Ingested' poison. One vial contains 1d12 uses.
~Serpent Venom- A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. It is an 'Injury' poison. One vial contains 1d6 uses.
~Wyvern Poison- (A creature subjected to this poison must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.) It is an 'Injury' poison. One vial contains 1d6 uses.
~Crawler Mucus- A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 minute. The Poisoned creature is Paralyzed. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success. It is a 'Contact' poison. One vial contains one use.
~Malice- A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become Poisoned for 1 hour. The Poisoned creature is Blinded. It is a 'Inhaled' poison. One vial contains one use.
Spending all three charges to summon the Poison ensures max damage.
Notes: Resistance: Poison, Evil aligned creature, Damage, Debuff
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