To attune this symbiont, you must hold it against the top of your head for the entire attunement period, whereupon it burrows into your scalp and bonds to your skull. While the angler’s light is a part of you, it gives off dim light within 60 feet.
You may spend a bonus action to increase the light the Angler’s Light gives off to 60 feet of bright light followed by 60 feet of dim light, or to turn the light off entirely.
When an Aberration is within 120 feet of you, the light instantly becomes bright out to 120 feet and can’t be changed until you are away from the aberration.
Symbiotic Nature. The angler's light can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the angler's light ends, and it exits your body.
Notes: Requires attunement, Symbiotic
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