Wondrous Item, uncommon (requires attunement)

The Bag of Semi-Useful Items appears to be a bag of holding and functions as such. The item has a unique property to it, although. Three times per day, the user may reach into the bag, while saying the name of an item they wish to pull out, but that is not in the bag. The desired item will form and then find itself in the player's hand, but with a cost. This cost is determined up to the GM and can be decided as such. The item cannot be something that would not fit inside the bag's entrance, or a magical item that is above common rarity. A good rule for the GM is that the more useful or complicated an item is, the higher the cost may be. Examples are as follows:

A player may reach into the bag wishing to grab a hammer, but ends up getting an inflatable squeaky toy hammer.
A player may wish to grab a health potion from the bag, but it is expired and they must make a Constitution saving throw or be poisoned without taking any benefits.
A player may request to grab a complicated piece of technology (like a cellphone), but it is a kids toy phone that immediately begins to blare an obnoxious tune as soon as it is pulled out.  
A play may attempt to draw a sword from the bag, but the sword is cheaply made and breaks after a few swings.

These are extreme examples, the downside can be as something as simple as the item being colored incorrectly, or having an uncomfortable texture. 

Notes: Three times per day, the user may reach into the bag, while saying the name of an item they wish to pull out, but that is not in the bag. The desired item will form and then find itself in the player's hand, but with a cost. This cost is determined up to the GM and can be decided as such. The item cannot be something that would not fit inside the bag's entrance, or a magical item that is above common rarity, Utility, Container

Item Tags: Utility Container

GwappyBoi17

Comments

Posts Quoted:
Reply
Clear All Quotes