While wearing this amulet, you can use an action to place your soul inside an inanimate object you can see. While inside, your abilities and hit points don't change, but you are helpless (0 Dexterity, +4 on melee attacks against you). You can't see out of your original body but can still feel its pain, and any damage that is done to it is done to you. To stay in the object you have to concentrate, so taking damage (in either body) or other distractions provokes a check. You can use the amulet for a total of 1 hour per level per week. When you break concentration, choose to leave as a free action, or you run out of weekly time, you return to your body and are dazed for 1 round unless you succeed on a DC 15 Concentration check.
Notes: Teleportation, Exploration, Jewelry
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