The amulet contains the dust of a ground up displacer beast tentacle spikes. While you wear this amulet you can use an action to activate it using one charge. It projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. The effect ends after ten minutes or you use an action to end it.
It has 3 charges and regains 1d3 charges at dawn.
Notes: Disadvantage: Attack Rolls Against You, Any creature can become attuned if worn. Requires one hour for attunement., Deception, Warding, Jewelry
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