Weapon (greataxe), rare (requires attunement by a Requires Attunement by a Barbarian)

This axe has been handed down from generation to generation from the Tribe of the Salutsolary, the handle is made of the ivory of a beast from ages back and it is flawless and unbreakable, the blade forged with a unknown Blue metal collected from Mount Grandiorsia that is strong and can crack the toughest armour, There is also rumour that some users of the Axe could use the power of the gods to strike their opponents down. In the middle of the Axe head is the Crest of the Salutsolary of a Sun with V shape in the middle.

Rolling a Natural 17 will infuse the weapon with Lightning damage of 1d10 plus the hit will be a semi critical hit where you will add half of the dice damage on top of the normal rolled damage. If you roll this 2 times in a row you will have lightning damage for next 5 turns, but after the 5 turns the user will need to roll a D20 and if below 10 suffer half the combined rolled lightning damage, Above 10 and suffer 1/4 of the added lightning damage, roll a natural 1 suffer full damage, also half movement speed for a turn

Only used twice per long rest.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: This axe has been handed down from generation to generation from the Tribe of the Salutsolary, the handle is made of the ivory of a beast from ages back and it is flawless and unbreakable, the blade forged with a unknown Blue metal collected from Mount Grandiorsia that is strong and can crack the toughest armour, There is also rumour that some users of the Axe could use the power of the gods to strike their opponents down. In the middle of the Axe head is the Crest of the Salutsolary of a Sun with V shape in the middle. Rolling a Natural 17 will infuse the weapon with Lightning damage of 1d10 plus the hit will be a semi critical hit where you will add half of the dice damage on top of the normal rolled damage. If you roll this 2 times in a row you will have lightning damage for next 5 turns, but after the 5 turns the user will need to roll a D20 and if below 10 suffer half the combined rolled lightning damage, Above 10 and suffer 1/4 of the added lightning damage, roll a natural 1 suffer full damage, also half movement speed for a turn Only used twice per long rest., Requires Attunement by a Barbarian, Heavy, Two-Handed, Cleave

BraXta

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