Weapon (laser pistol), uncommon

The AEP7 laser pistol was developed for the United States Armed Forces with the intent of replacing the N99 10mm pistol as the standard-issue sidearm in law enforcement. It boasts a very generous battery size, increased range compared to ballistic sidearms and a decent damage output. These qualities make it a sought-after choice in energy sidearms on both the East and West coasts, with the Enclave and Brotherhood of Steel in particular favoring these weapons, possessing the necessary tools needed to repair these easily-worn energy pistols. However, despite the large quantity produced before the war, the AEP7 was never widely distributed, leaving many in factories across the USA to decay with age.

On a successful hit, the shot does 2d6 damage to its target.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Range, Ammunition (Firearms), Reload, Vex

BrokenArrow3171

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