Wondrous Item, unknown rarity

These ball bearings are enchanted to move under a foot if a foot is falling within 12 inches of the bearing. 

The DC to avoid this and avoid falling Prone will be a 20 the first time a person encounters them. Once becoming aware of their property to move under foot the DC becomes a 15.

These bearings are created by an old wizard thief in <insert city appropriate to your game world>. He makes them to equip his guild mates against being caught in a foot chase.

To deploy them the owner must spill them out and speak the command word and they will spread out over a 30x30 area. To recover them the second command word is spoken and they will gather into any container the owner is holding to collect them. Deploying them takes a Bonus Action. Recovering them takes an action and bonus action and the recovering character may not move the recovering round.

These Bearings will only trip a maximum of 3 targets per deployment. Each target falling prone taking a 'charge' of their power. Targets that pass the saving throw do not trigger a use of their power. The charges reset at midnight.

While they do not require an attunement slot, they do require a form of attunement in that the marbles will only work for the last person to become their master. To achieve this the owner must puzzle over them for a few hours and keep them in their possessions for a day. 

Cynthialeebussell

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