A gold ring with several dull rubys around its circumference.
Trace. When you hit a creature or object with a weapon attack you can choose to do no damage, instead you mark them with a Trace. As long as you are on the same plane of existence as something with a Trace you know the distance and direction it is from you. Effects that stop divination suspend this effect. You can have a number of Traces active equal to your Wisdom Modifier. You can dismiss a Trace at any time no action required.
Traced Strike. When you make an attack roll against a creature or object with a Trace on it you can dismiss the Trace and if the attack hits it becomes an automatic critical hit.
Traced Guidance. When you miss an attack against a Traced target you may dismiss the Trace and add +5 to the attack roll.
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