An armor made out of chameleon-like scales that change colour based on surroundings, covered by an set of weirdly flexible wood-like material with arachnid fangs coated in never-drying dark green substance resting on top of them.
When attuning to it, the fangs will suddenly turn and pierce the skin of the wearer, making them experience an nonlethal burst of pain while the substance is injected, with the spikes once again retreating to their original position. The wearer must make a DC 15 CON save, or fall unconscious for 10 minutes.
Flexible adaptation: The armour and the skin of the wearer will slowly change their colour pattern to the one that will help them hide in these areas the most over the course of long rest.
When the adaptation is fully complete, the wearer will have advantage on all Stealth checks made while in that area, and Stealth actions are considered instant. If the wearer already has advantage on those Stealth checks by another source, the advantages will stack. If the wearer has a disadvantage at the stealth checks, the disadvantage will be ignored instead.
This crude armor consists of thick furs and pelts.
Notes: At least 1 level in Rogue, Ranger or Druid.
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