Weapon (lance), rare (requires attunement by a druid.)

This gift was crafted by the mechalich Bazoran Dust in gratitude for services rendered. This black lance glimmers with the light of a galaxy of stars, and the constellations are wrought in pearl along the shaft. Where normal lances would have a blade, this lance has instead been capped with the serrated horn of a Hwennian unicorn.

You gain a +2 bonus to attack and damage rolls made with this magic weapon, and while attuned, you gain a +2 bonus to your Spell Save DC.

This lance has 3 charges. As an action you may expend a charge to summon a spectral unicorn that sheds bright light in a 20 foot radius. Any ally within the radius gains a bonus to all saving throws equal to your wisdom modifier, and at the end of your turn is healed for 1d8 hit points. The unicorn has a number of hit points equal to 5 times your druid level and has resistance to all non-magical damage. The unicorn lasts for one minute or until destroyed. The lance regains 1d4-1 expended charges daily at dawn (minimum of 1)

Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Spell Save DC, Bonus: Saving Throws, Bonus: Spell Attacks, Bonus: Magic, druid., Damage, Combat, Heavy, Reach, Two-Handed, Topple

Item Tags: Damage Combat

TrialByPrimer

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