As a bonus action on your turn, you can speak the command word to change between the 2 modes: Life and Death.
Life: You have a +3 bonus to attack and damage rolls made with this magic weapon. When you attack a creature with an attack using this weapon and roll a 19-20, the attack deals an extra 10 necrotic damage if it is not a construct or undead, and you gain 10 temporary hit points. These hit points can be added to any existing temporary hit points.
Death: You have a +3 bonus to spell attacks when channeling through the dagger. Spell attacks against undead deal 1d6 radiant damage in addition to the spell's normal affects.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick
Previous Versions
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6/27/2022 3:14:26 PM
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7/6/2022 5:08:32 PM
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