An armor made of white leather that seem to have a link with some celestial being.
+1 AC
With a bonus action, you can make it disappear or appear out of thin air.
With an action, it shine bright light in a 30 feet radius and dim light for an additional 30 feet
If the creature that wear it is level 10 or higher, add the following benefits:
Necrotic and radiant damage resitance
Proficiency in dexterity saving throw. If you'r already proficient int Dexterity saving throw, you gain proficiency in strenght saving throw instead.
If the creature that wear it is level 16 or higher, add the following benefits:
The armor has 3 charges. you can expend a charge with a reaction when you'r a target of an attack roll for imposing a disavantage on this roll. If the hostile creature that target you is a fiend or an undead and miss you, the attacker suffer 1D10+ proficiency bonus radiant damage.
You can expend a charge to gain a flying speed of 30 ft.
each dawn, you gain 1D4-1 charges.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: a creature of good alignment with a dexterity score of 13 or more, Movement, Exploration, Combat
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