You have a +4 bonus to attack and damage rolls made with this magic weapon. This Arquebus is a Symbiotic arcane weapon and levels alongside it's user; Add +1 bonus for every level gained.
The Curse of Lead: Once per round while using this weapon the user must roll 1d10 to determine if the curse takes effect. If the roll is 5 or lower the curse takes hold. If 6 or higher the user suffers no consequences Should the curse be triggered the user takes 1d6 damage. Add 1d6 of damage for every level gained.
"If we never experience the chill of a dark winter, it is very unlikely that we will ever cherish the warmth of a bright summer’s day. Nothing stimulates our appetite for the simple joys of life more than the starvation caused by sadness or desperation. In order to complete our amazing life journey successfully, it is vital that we turn each and every dark tear into a pearl of wisdom, and find the blessing in every curse."
-Anthon St. Maarten
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Notes: Bonus: Magic, Anointing the weapon with your blood and allowing it to draw blood from you (1d4 Hit Points) for the duration of a short rest , Damage, Combat, Cursed, Symbiotic, Range, Ammunition (Firearms), Reload
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