This head of this elven arrow has three sides, each brimming with different elemental potential.
This arrow can’t be broken, except when it is within an antimagic field.
Once per long rest, you can speak the command word as this arrow hits a creature, causing it to burst into one of the following elements of your choice; Cold, Fire, or Lightning. The creature takes additional damage of the chosen type, and may suffer additional effects.
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Cold |
1d6 cold damage |
Targets movement speed is reduced by 10 until the end of your next turn. |
|
Fire |
1d10 fire damage |
|
|
Lightning |
1d6 lightning damage |
Target can’t take reactions until the end of your next turn. |
Notes: Damage: Cold, Damage: Fire, Damage: Lightning, Speed Reduction: Impose, Damage, Control
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