This bag is of a light brown leather material, but when found, it glows a warm red color. Touching the bag, you can feel it is very warm to the touch. As an action, if opened, you and anyone within a 20-foot radius of the bag must succeed on a DC 15 Dexterity saving throw or take 8d6 fire damage. Whoever opens the bag automatically fails the saving throw.
Charging the bag. This bag has 2 charges. If this bag gets shaken up, a charge is expended and the DC increases by 5 and the damage increases by 1d6 fire damage (to a max of DC 25 and 10d6 fire damage).
You can use an action to shake the bag to increase the DC and damage.
The bag regains charges and resets back to the base damage and DC after an hour.
Once the fireball has been triggered, all that remains are charred bits of leather on the ground.
Comments