Wondrous Item, artifact (requires attunement by a Chosen of Bane)

While being attuned to this item your will is not your own. You have become Bane the Lord of Darkness Vessel and no longer have control of your body. But you may try and regain control by making a straight Constitution check. If you succeed you get 1 full action before the god reclaims you body as it’s own.

 While you hold it, you gain a +3 bonus to spell attack rolls.

The Orb has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dusk. If you expend the last charge, roll a d20. On a 20, the Orb regains 1d12 + 1 charges.

Spell Absorption. While holding the Orb, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the Orb absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level.

Spells. While holding the Orb, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges).

You can also use an action to cast one of the following spells from the Orb without using any charges: arcane lock, detect magic, enlarge/reduce, darkness, mage hand, or protection from evil and good

Orb’s Destruction. The Orb can be destroyed by rolling a high enough strength, wisdom, or intellect check, freeing you from Banes grasps. On a successful Strength Check the Orb shatters into small fragments causing an explosion of power dealing 40D6 + 40 Force Damage. For Wisdom and Intelligence you must make 2 saves the first is to successful destroy the item and the second is to funnel the energy stored within. If you succeed both you take no damage and you destroyed the item. If you fail one you take 40D6 + 40 Force Damage. If you fail both checks your soul is instantly vaporized due to the magical essence of the god. You cannot be revived or resurrected as there is nothing to resurrect. You soul no long exists and there is no way to turn back.  

Notes: Bonus: Spell Attacks, Advantage: Saving Throws, Sense: Truesight, Chosen of Bane, Damage, Control, Detection, Combat, Deception, Warding

Item Tags: Damage Control Detection Combat Deception Warding

MTM251

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