This messenger bag is made out of square scraps of material that have been patched together.
As an action, you may reach into the bag and pull out a useless item. When you do, roll 1d100 to determine what item is produced. You may also turn the bag upside down and shake it as an action, causing 1d6 random objects to fall out of the bag.
1-2: Rubber Ball
3-4: Handful of Confetti
5-6: Handful of Sand
7-8: Bike Horn
9-10: Half a Deck of Playing Cards
11-12: Jacks (no ball)
13-14: A Live Dove (which immediately tries to fly away by any means)
15-16: A Bent and Rusted Bike Wheel
17-18: A Stale, Half-Eaten Pastry
19-20: A Couple of Lit Sparklers
21-22: 1d4 Bent Nails
23-24: A Novelty-Sized Quill Pen
25-26: Tiny Tarnished Brass Hand Bell
27-28: A Heavy Iron Frying Pan
29-30: One Left Sock
31-32: A Powdered Wig
33-34: Thin Strips of Randomly Colored Ribbons
35-36: A Belt
37-38: A Dented Candle Holder
39-40: 1d8 Pinecones
41-42: A Paper Captains Hat
43-44: Several Handkerchiefs Tied Together (various colors)
45-46: 1d4 Pop-Its (Firecrackers)
47-48: A Big Red Clown Nose
49-50: 1d8 Pieces of Cheap Wrinkled Parchment
51-52: Small Wooden Spoon
53-54: 1d4 Glass Figurines
55-56: Handful of Mismatched Buttons
57-58: A Serving Platter
59-60: A Single Finger-Length Piece of Charcoal
61-62: A Live Goldfish
63-64: One Old Right Boot
65-66: 1d4 Live Mice
67-68: One 10ft Pole Broken into 1d6 Pieces
69-70: 1d4 Juggling Pins
71-72: A Tea Cup and Saucer
73-74: 1d6 Empty Thread Spools
75-76: 1d8 Small Wooden Cubes with a Letter Carved onto each
77-78: A Jack In the Box
79-80: 1d4 Maracas
81-82: A Cup with a Tiny Hole Near The Lip
83-84: A Whoopi Cushion
85-86: 1d6 Small Seashells
87-88: A Conch Shell
89-90: A Large Iron Key Too Big To Fit Any Normal Keyhole
91-92: A Ring of 1d12 Small Iron Keys Too Tiny To Fit Any Normal Keyhole
93-94: A Tiny Clockwork Monkey That, When Wound, Bangs a Tiny Set of Brass Symbols Together (Comes out of bag pre-wound and moving)
95-96: A Smooth River Stone
97-98: A Kazoo
99-100: A Unicycle
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