Weapon (pistol), unknown rarity

Action: Range 40(150)ft, 1d20+1 to hit. on a hit the weapon deals 1d10+1 piercing damage. 

Bonus Action: Reload, must have 1 free hand to reload. 

Rolling a Nat 1 on a attack causes the gun to jam. A action must be used to fix it. 

Rolling 2 Nat 1's on attacks within a minute causes the gun to break and must spend a short rest with tinker tools to fix it. 

Pellets and gunpowder are needed to fire this. 

Weight is: 0.5 lbs., or 8oz. 

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: The charges are to keep track of how many pellets (ammunition) you have left. , Loading, Range, Ammunition (Firearms), Vex

TheJesterFairy