The Baradiche of Battle was forged thousands of years ago for a Mercenary lord who had made a name for himself within the City of Brass. The weapon appears to be forged from a single piece of molten brass, with no obvious joins or splits between the blade and the haft. The weapon feels heavy in the hands, and is always warm to the touch.
You have a +1 bonus to attack and damage rolls made with this magic weapon. You also gain resistance to magical and non-magical fire damage. When you hit with the Baradiche it deals an additional 1d8 fire damage.
Additionally, you can speak a command word as a bonus action to summon a field of fire which swirls around the baradiche and yourself. This field remains for up to 10 rounds, or until dismissed, and deals 2d6 damage to any creature within 10 feet of you. Once this ability is used it cannot be used again until after you have taken a short rest.
Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Heavy, Reach, Two-Handed, Cleave
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