Wrist band that once attuned allows the wearer to have 2 magically imbued scimitars appear as a free action. The scimitars are bound to the character and cannot be unwillingly disarmed. When thrown, the scimitars have a small train of fire behind them and hit for 1d6 slashing and 1d6 fire.
One per turn, these can be thorwn and on success full hit, can be used to pull Large and smaller creatures to the user (Athletics check on both the user and victim), or pull the user to the victim if Huge or bigger.
The only way to remove from the current user is death, or Remove Curse.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Weapon Property: Light, Damage: Fire, Must wear the bands and meditate for 8 hours to attune., Finesse, Light, Nick
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