Weapon (club), common

Damage Types: Ba, Va

2 Handed.

The Anti-Grav Gauntlets allow for the wielder to pick up items far beyond their normal strength, and carry them without effort. Primarily used in the service hangars of Jormungandr Station to take resources from the gravity well of the station out to ships being worked on in space, without the requirement of a service ship, greatly reducing servicing times.

Ability: Grav Gauntlets reduce their weight to almost nothing, allowing the wielder to strike TWICE per ATTACK.

Ability: Grav Gauntlets allow the wielder to forgo striking, to gain advantage on grapple checks and to wield nearby items as if affected by the Tavern Brawler Feat and deal a D10 damage.

Key:
Plasma (P) = Fire
Arc (A) = Lightning
Cryo (C) = Cold
Laser (L) = Force
Chem (Ch) = Acid
Bio (B) = Poison
Sonic (S) = Thunder
Psionic (Ps) = Psychic
Blessed (Bl) = Radiant
Necro (N) = Necrotic
Ballistic (Ba) = Physical
Variable (Va) = Any/all
Non-Lethal (Nl) = As written

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Light, Slow

ViloidBronzeHorn

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