You have a +5 bonus to attack and damage rolls made with this magic axe. It deals an extra 5d6 force and 3d12 psychic damage. This axe also phases through (ignoring) the target's equipped armour. You gain health equal to half the damage dealt.
As a bonus action, you can speak the command word and the blade this black axe begins glowing purple and you can slam it into the ground. When you do this, any enemies within 10 feet will have to make a DC 21 Dexterity saving throw or they will be floating in the air unable to do anything until the end of your turn in 3 turns.
You can use your action or bonus action to summon or send this axe to it's own pocket dimension. You can use an action to instantly summon this axe to you no matter where you are, unless it's on a different plane of existence to you, then it arrives to you after 3 turns.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Cleave
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